Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

20.6.10

Angles

John Kricfalusi:
A good rule of thumb for animation staging: if it's hard to draw one drawing from a certain angle - it will be at least 12 times as hard to animate it.


Read the whole blogpost here

15.6.10

What's the point of copying?

John Kricfalusi:
Some people might wonder what the point is in copying the drawings of others. I'll tell you. It's so you can apply what you learned from the copies to your own drawings. It's not just so you can be good at copying.


Read the whole post here

11.6.10

The Illusion of Life: Story

Mitch and I have this book for already 2,5 or so, but I only read several chapters of it. Last week I saw that there's a chapter about Story in it, so I started reading and wrote a summary of it. Here we go!

It all starts with a simple idea you can tell to someone in 1 or 2 sentences. A too complex story/idea will is confusing for the audience and looks and feels like a mess. The idea has to be clear.


Be sure the audience understands what your characters are doing and why they are doing that. Show their way of thinking, but don't make their behaviour predictable (you don't want your story to be boring).


Parts with action and parts with emotions need to be in balance. Action is for creating excitement/thrill, emotion is for understanding.


Don't be affraid to make changes in your story! Every (animated) movie has parts that have never been published and/or changed a lot of times. Keep in mind that every part of the story has to support your idea. 


To judge your scenes before you start animating you can use these tips:

  1. Is this scene only there to connect one scene to the other? If it is, change it to make it interesting. Make it part of the story, not just some filler.
  2. Is this scene only to explanain something? If it is, change it or even delete it and make changes in other scenes so this scene will become useless. Nothing is more boring than an explaining conversation -_-. If the character has a reason/motivation for his behaviour, no explanation is needed.
  3. Is the situation in this scene interesting/entertaining? If not, make it interesting or delete it. Not only the characters make a situation interesting/entertaining, the situation itself needs to be interesting/entertaining too. It's a combination of both that makes a scene totally awesome.
  4. Are the characters coming to life in this scene? If not, make them act like living creatures with real personallities and motivations for their behaviour. What does character A when he ends up in this situation? The character is real and has influence on the situation. Show how a character thinks/feels about the situation. This can change through the movie because the character grows, but make that also understandable for the audience.
  5. Can this scene be caricatured? If you want realism, please go film your story instead of animating it. It's a waist of your time and a waist of the medium. Animation is ment to be exaggerated, not realistic, but believable.
  6. How is your story told? Let your story be told by broad cartoon characters instead of the generic charaters. In Snow White the story is told through the dwarfs and the animals, not through Snow White herself, she's too generic to be entertaining.

29.1.10

Awesome!

John just posted an awesome list of links to blogposts he wrote about Color Theory. Thanks John!!! <3

23.1.10

Disney -The Illusion of Life

I made a Dutch summary of some important parts of the Disney Illusion of Life book. Here it is:

Principles of Animation
Squash & Stretch
Je karakter laten bewegen als een wassenbeeld uit Madame Tussauds kan een bewuste keuze zijn. Alleen komt hij niet echt tot leven op deze manier. Het karakter zal soepel en flexibel moeten bewegen om geloofwaardig over te komen op ons.

Preston Blair - Animation 1


You can go to animation school, spend a $100,000 and not learn a damn thing about the basics of good animation drawing- OR you can buy a Preston Blair book for $8 and learn it all in a couple months. You pick.

If you learn the principles correctly, you will be able to draw in any style today. You’ll be miserable having to dumb down your abilities- but you will be in demand.
--John Kricfalusi